OccultArt _
OccultArt _
Character Artist
Amsterdam, Netherlands

Summary

3D Character Design: Concepts, High poly modeling, 3D Sculpting, Anatomy, Lowpoly pipelines, Texturing, Shaders/materials for Realtime Rendering in UE4 and Marmoset.

2D Concept Sketching and Painting (some Handpainted 3D).
3D Hardsurface Modeling: Custom pipelines for HS modeling in 3DSMAX, Modo and ZBrush.
3D Environment Design: UE4 Asset creation and environment design.

GUI Design: Icon Design and Interface Design.
Programming: Maxscript (Advanced), UE4 Blueprints, previously PHP and JS.
Original Degree: IT Engineer Bachelor (With Honors). Experience with Webdesign.

Skills

Digital PaintingUser Interface DesignCharacter ModelingHard Surface ModelingSketching

Software proficiency

3ds Max
3ds Max
Modo
Modo
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Quixel Suite
Quixel Suite
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
V-Ray
V-Ray
Octane Render
Octane Render
3DCoat
3DCoat
After Effects
After Effects
Illustrator
Illustrator
Photoshop
Photoshop
Ornatrix
Ornatrix
Corona Renderer
Corona Renderer